Moxxi spoke about the treatment that her fellow women were being subjected to by the Dota 2 community on Reddit, noting that the community was dead set to be oppositional to the inclusion of Frankie from the very beginning. In a Twitlonger that was posted yesterday, TI10 caster Moxxi talked about the Dota 2 community’s response to the inclusion of more women to the talent cast of TI10. The fact that these threads were posted at all lead to a reactive, though warranted, response from Moxxi, a caster who has been dedicating herself to the Americas region and has also read her fair share of rude and hellish comments. Threads such as these are too common on the Dota 2 subreddit. However, posters on Reddit would end up warming up to Velasco, while many on the subreddit would tear down both Ward and Yogi. In typical fashion, the Dota 2 community, particularly on the Dota 2 subreddit and in Twitch chat, were vocally oppositional and critical of the new talent. This year, the TI10 English-speaking talent included new faces such as esports host Frankie Ward, who has previously worked on CSGO events such as IEM and ESL Pro League, Dota 2 community streamer Mira “Ephey” Riad, former Games Done Quick host Kasumi “Sumichu” Yogi, and Spanish-language caster and host Alvaro “AvoPlus” Velasco. However, the attitudes and behavior that led to such behavior becoming a norm still has yet to be dealt with appropriately. The Dota 2 scene also saw similar stories emerge that led to the ousting of prominent community members. While there may be several factors as to why things in North America, and arguably some other regions, may be this way, one thing does stand out as a notable issue that comes up again and again: Dota 2 has a toxicity problem, especially towards women. The reason why this issue has become more prominent now than it has been before is due to the #metoo movement that saw departures and allegations arise last year in the gaming industry, with mainstream outlets such as The New York Times covering the stories of sexism, harassment, and hatred towards women in the gaming industry. Nowadays, the North American Dota 2 community only has one professional organization active, Evil Geniuses, and many claim that there’s simply no means to rejuvenate the scene. The North American professional Dota 2 scene once had organizations like Complexity, Optic Gaming, Cloud9, and Immortals actively involved and invested in North American Dota 2, but departed when they realized it was difficult to market to the Dota 2 community and capture their interest outside of Dota 2 ventures. A lot of people look at the professional scene in North America, once one of the most active and competitive regions during the early days of Dota 2, and arguably, during the days of Dota Allstars. While the game is far from dead, there has been a significant decline in players overall. At one point, Dota 2 peaked with a total of 1.2 million players back in February of 2016, but can barely break out of the 600,000 peak players enjoying the game nowadays. Looking at Steamcharts, you can see how the game’s player base has declined significantly in the past six years. One of the prevailing questions around Dota 2 is how the game’s constantly in a state of decline with the North American scene seeing a lack of support from sponsors, organizations, and fans. By Sebastian Lubbers in Dota 2 | Oct, 22nd 2021
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